The aspects of Steam that are of benefit to gamers aren't directly DRM-related. But not every component part of Steam is DRM. The fact that most Steam games require the client running to play them is a form of DRM. The fact that your Steam games are tied to your Steam account is a form of DRM. SecuROM is DRM because it's designed to be DRM and nothing but DRM. It's the intentions behind it that are crappy. Especially seeing as it is, you know, downloadable content. But as far as DRM goes, a one time activation isn't so bad. They want to devalue their games' second hand value. They're not even trying to keep their true intentions secret there. Just changed tactics.Īs for the DLC DRM, I've not said a good word for it. Nobody (with their head screwed on straight) is saying that EA has improved. Even if in some cases it has resulted in even worse DRM. What we did see instead was a move away from limited activations. If they had thought the IPs themselves were to blame then that doesn't explain how every one of them has either had a sequel since then or has one in the works (even Spore has something going on).ĮA's PR was face down in the gutter at that point and that's something that even aloof suits with no understanding of the industry have to acknowledge. Generally the gist of it is that EA had a major run on new IPs that year and none of them did as well as expected. That was also expected to do a lot better than it did. Gundato: Their two major titles that fiscal year were Spore and Mass Effect PC, right? But people praise Impulse (well, they used to :p) because they didn't like the idea of having to always be online (even though they are.) while completely ignoring WHY Steam was always online (chat client originally, now a freaking awesome platform).
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They are essentially the same exact model, except that Impulse has a crapton less features (but as a result, doesn't require the client to be run). And if you provide someone a more favorable alternative, they flock to you (even if said alternative is actually worse when you look at the reasons that people wanted it :p). If anything, I suspect they changed away because everyone else was adopting it.
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But I sincerely doubt they changed away due to drop in sales. I wouldn't be surprised if the activation models WERE a factor. And because it obviously isn't DRM since all the DLC is optional and thus it has no impact on people who acquire the game :p It is even more restrictive than Activation Model Securom, but gamers are willing to accept it because DLC is oh-so shiny. So EA decided to focus on getting the second-hand market. So second-hand sales could easily have cut into that. Neither of those three games were huge multiplayer affairs, aside from Spore. Plus, their new DRM and focus on second-hand sales actually says a lot. Quite possible that Spore didn't get the love they wanted (not because of DRM, but because it was a casual game) and MEPC was a re-release, so many people had already played it.
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Their two major titles that fiscal year were Spore and Mass Effect PC, right? I think MoH: Airborne might have come out as well, but that series has been overshadowed by CoD since Infinity Ward was founded. Sarcasm doesn't work well on the internet :pīut it is somewhat foolish to instantly assume it was the DRM. If EA thinks that activation limits had something to do with it then that's evidence enough.Īh. The point is that EA's reaction to the dip in profits was to change their DRM and target second hand sales instead.